its a 360° VR experiance that devotes the role of the potagonist to the enviorment.

TEAM

Director: Christian Zipfel, Editor&VFX: Evgeny Kalachikhin, Music: Christian Dellacher, Sounddesign: Olga Molchanova Reed, Narator: Sharon Ryba-Kahn, Producer: Niklas Burghardt

Ever since sedentism, mankind has been creating closed and strictly regulated rooms. They facilitate the satisfaction of human drives and therefore provide a basis for our culture. Rooms will let you immerse into five intimate room realities. Having an anthropological view on the presented world, the narration follows the rooms’ archaic processes and watches the rooms’ dramatised physical development. The rooms are defined as a socially important construct rather than just space framed by walls. Which fundamental functions do rooms have for mankind? Is it possible to disobey or question our culture’s rules? What happens to a room, when civilisation has left its space?

Awards: WON: 47. Montreal Festival du nouveau cinéma – FNC Explore Winner Prix Immersion.

Rooms_Lorels_montreal_prixImersion

Nominierung: Prix Europa – Digital Rising Stars Award

Festivals (seletion): 2018: 5. Mostra Internazionale d’Arte Cinematografica la Biennale di Venezia – Venice VR Competition (Vencie), 7. Montreal Festival du nouveau cinéma (Montreal), Adelaide Film Festival – VR Competition (Adelaide), BIFF Busan International Film Festival – VR Competition (Busan), 59th Thessaloniki Film Festival – VR Competition (Greece) 2019: VR showcase at Galerie cinema (Paris). ZDF Kultur (Germany), Vkratze! Days of German and Russian short films – VR presented by Russian VR Seasons (Wolgograd), ShorTS International Film Festival – ShorTS Virtual Reality competition (Triest), Doc Edge Festival (Ackland/Wellington), Aesthetica Short Film Festival – Official selection (York UK), 23rd Ji.hlava International Documentary Film Festival – VR cinema section (Jihlava CZE)

The making of ROOMS

We shot in Berlin, Brandenburg, Lower Saxony, Saxony-Anhalt, Mecklenburg-Western Pomerania with the Nokia OZO in spring 2018. Before shooting we spend a year with conception and research. We continuiw to collaborate within this team.